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Old Sep 07, 2005, 11:31 AM // 11:31   #1
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Default Wherefore art thou, Uber PvP Guild?!?!

Why does it seem like the Guilds are so fragmented in guild wars? Is it lack of guild-supporting features in the software, or merely ego and politics?

Where are the guilds with 80+ nearly fully unlocked, active, pvp players, from all around the world, each of whom can comfortably play multiple roles in any build?!

The guilds that can field 3 full Tombs teams at any given time?!?!

The Guilds that have enough people on for rotating shifts of GvG groups!?!

Surely there's an incentive for active players to group together so they can find like-minded people to play with whenever they want? Surely most people interested in PvP want to be in a Guild that can field a full team whenever people feel like it?

Somebody, please enlighten me!

That is all.
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Old Sep 07, 2005, 04:48 PM // 16:48   #2
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Are you asking, if the perfect perpetual PvP guild exists, and how to join it?




P.S. (Couldn't let it go, I'm sorry... )
Wherefore = Why

"Romeo, Romeo, wherefore art thou Romeo?"

Juliet is wishing that Romeo was not Romeo, that he was someone else, not someone she is forbidden to love.
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Old Sep 07, 2005, 05:01 PM // 17:01   #3
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[2cents]

Because often the folks who want to play an competitive online game to the extent you describe and at a high level are driven by ego, and ego doesn't like to be part of a team, it likes to dominate. Not a good basis for forming a stable and adaptive Guild.

[/2cents]
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Old Sep 07, 2005, 09:09 PM // 21:09   #4
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Xen of Onslaught is one such guild.

They/we can field 3 teams at the same time half the time.

A lot of them/us, myself included, have over 400 skills and pretty much all the unlocks unlocked, 100k+ faction, rank 1-7ish, yada yada.

The reason most guilds arent like this though, probably has to do with logistics, when you have 4 guilds swapping people can be a pain, most of us changed guilds something like 30 times during the PVPX without doing any smurfing, we just had to change that often due to people logging on and off the people had to switch to other subguilds because thats where the people were that were closest to making the next full team.

Also, when there are 100 people in a guild, say 25% of which are online in a normal week day in prime time, thats 25 people, and most of the time they would all prefer to GVG, which means you have to start doing GVG rotations, and a lot of people end up standing around doing nothing for a while, either that or sacrificing and going to HOH.

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Old Sep 07, 2005, 09:55 PM // 21:55   #5
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Quote:
Originally Posted by The Pain Killa
[2cents]

Because often the folks who want to play an competitive online game to the extent you describe and at a high level are driven by ego, and ego doesn't like to be part of a team, it likes to dominate. Not a good basis for forming a stable and adaptive Guild.

[/2cents]
I think you hit the nail on the head. I used to play RTCW:ET competitively (its a first person shooter). At the top end, teams were constantly forming and breaking apart as people were searching for that seemingly perfect combination of players to dominate. Also, at that level, people dont want to play second fiddle to anyone- I assume guilds at that level are rather small, with just enough to field a team and a few subs in case people suddenly have a case of 'life'.

Also, the dedication and time required to compete and stay at that top level is usually immense and few can keep that up.
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Old Sep 07, 2005, 10:11 PM // 22:11   #6
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reminds mne when yay was alive
lol 2 yay teams wer at hoh
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Old Sep 07, 2005, 10:13 PM // 22:13   #7
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Quote:
Originally Posted by mamluk
I think you hit the nail on the head. I used to play RTCW:ET competitively (its a first person shooter). At the top end, teams were constantly forming and breaking apart as people were searching for that seemingly perfect combination of players to dominate. Also, at that level, people dont want to play second fiddle to anyone- I assume guilds at that level are rather small, with just enough to field a team and a few subs in case people suddenly have a case of 'life'.

Also, the dedication and time required to compete and stay at that top level is usually immense and few can keep that up.
/agree 120%
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Old Sep 08, 2005, 02:01 AM // 02:01   #8
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I'm probably less interested in "playing at the highest level" than I am in "GvG/Tombsing whenever I'm on."

I'm sure the top guilds would be small, close knit groups, I'm just wondering where the large, casual (but very active) pvp guilds are. I'm in the Australian timezone so it'd have to be fairly international too.

Yeah, it kinda sucks that you can only have one gvg on at a time. But having a rotation and tombsing while you wait isnt too bad, is it?

Oh, nice catch on the Wherefor. I kinda knew that, in the back of my mind. But I didnt think of it. And plus i wanted to use that line because it sounds suitably plaintive. :P
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Old Sep 08, 2005, 02:05 AM // 02:05   #9
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Quote:
Originally Posted by Raiddinn Beatdropper
Xen of Onslaught is one such guild.

They/we can field 3 teams at the same time half the time.

A lot of them/us, myself included, have over 400 skills and pretty much all the unlocks unlocked, 100k+ faction, rank 1-7ish, yada yada.

The reason most guilds arent like this though, probably has to do with logistics, when you have 4 guilds swapping people can be a pain, most of us changed guilds something like 30 times during the PVPX without doing any smurfing, we just had to change that often due to people logging on and off the people had to switch to other subguilds because thats where the people were that were closest to making the next full team.

Also, when there are 100 people in a guild, say 25% of which are online in a normal week day in prime time, thats 25 people, and most of the time they would all prefer to GVG, which means you have to start doing GVG rotations, and a lot of people end up standing around doing nothing for a while, either that or sacrificing and going to HOH.

Raiddinn Beatdropper
Tsunamii Starshine
Penney Belladonna
Worthless Player
yeah but xen of onslaught sucks ass lmao lol... seirously no offense u guys suck, ur guild is probably better then mine but every time i played u guys in HoH, either as some ppl from my guild or just my team we owned u.. oh ilost once to u guys cuz 2 monks left
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Old Sep 08, 2005, 04:52 AM // 04:52   #10
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Quote:
Originally Posted by conker
yeah but xen of onslaught sucks ass lmao lol... seirously no offense u guys suck, ur guild is probably better then mine but every time i played u guys in HoH, either as some ppl from my guild or just my team we owned u.. oh ilost once to u guys cuz 2 monks left
thats not nice...
if i told u we raped u in hoh would u like
it and ie its for real ^^
although XoO is not bad at all just needs more coordination
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Old Sep 08, 2005, 05:56 AM // 05:56   #11
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actually Yin an Yang had like 3 teams sieging HOH, not two. But seriously, its been a while that one guild truly dominated like before.
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Old Sep 08, 2005, 05:52 PM // 17:52   #12
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Quote:
Originally Posted by Divine Elemental
thats not nice...
if i told u we raped u in hoh would u like
it and ie its for real ^^
although XoO is not bad at all just needs more coordination
Thanks The teams you run into from us in tombs are going to vary greatly. Most of us don't like just running the FOTM build that is working best right now and winning with it. We have a lot more fun coming up with something goofy and winning with that. We do the same in GvG which is why our ranking floats around 75-175 or so.

My idea as a guild leader is to give people a chance to do what they find fun each time they login. If more people are joining and having fun than we are losing over time through attrition then I'm doing a good job.

This game isn't a sprint, its barely been out for 6 months now, its going to be around for many years and having a large active membership ensures that you'll be around and can survive through the low periods that will happen during the life of a MMO.

As far as gathering up all of the top people into a single guild, it won't ever happen because many people have different backgrounds and ideals and over time those ideals will cause clashes and things will break up (like the great guys at YAY, they had a ton of fun and did great but with that much intensity things are likely to end sooner rather than later).

We aren't the only large, active, "skilled" (up to you if you think we are or not, we're all adults and don't really have anything to say to prove our point, we'll play and you can make up your own mind) guild out there. It is true that many of the top 50 ladder guilds are smaller very active groups of people but that isn't the only way to do it and it isn't the only way its being done.
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Old Sep 08, 2005, 06:10 PM // 18:10   #13
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<--- has played alot of ET competitively in a clan too.
It's nice to know how it works at that high end.. being that I usually suxored bigtime
/me was good until the good teams dominated our squad like we were lil children... hax!
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Old Sep 08, 2005, 08:01 PM // 20:01   #14
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i think some of it is because everyone has to have their own little guild. there are so friggin many little "new" guilds that want everyone to join thiers, but no reason for people to join theirs. i think top ranked guilds should use their rank to get those 100 people into their guild
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Old Sep 08, 2005, 09:10 PM // 21:10   #15
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I personally don't like large guilds because you never get to know everyone. In fact that's one of the reason I've quit lineage2 considering you need massive guild-alliances for castle sieges. The perfect guild for me would be 50< people who are active and like minded. You'll find a lot of top guilds in that category. They have tests for only player skill but whether the personality fits in. Most of them wouldn't want excessive amount of members (some of the korean guilds being the exception, although I have no idea how theyran their guilds) IMO a large guild is just too hard coordinate for a 8 v 8 battle considering the large variances in player skill, teamwork etc unless a set group just practices with each other.

Last edited by secretsmg; Sep 08, 2005 at 09:14 PM // 21:14..
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Old Sep 09, 2005, 12:49 AM // 00:49   #16
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I agree a small guild is best, but when we're all busy working people, it's tough to find 8 people all free at the same time. It's much easier to get a large group and from sheer numbers have a good chance of getting a full team.
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Old Sep 09, 2005, 01:24 AM // 01:24   #17
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i like hwo u work things

and we dont run FOTM
i go with nublar and we run his weird and terribly really works builds lol
still SIGNET OF HUMILITY FTW!
and small guilds are nice as sB and rank proevs nothing at all

skill rules all^^
i have a friend whos in sB and is rank 3 i think and hes a realy sB one
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Old Sep 10, 2005, 06:32 AM // 06:32   #18
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It doesn't exist for a reason. The competitive gamers fall into a number of categories. All of which do not get along well. Some examples:

There are those who are in soley to win, they don't care how they just want to win. They will abuse anything they can, exploit bugs, use every dirty tactic, and the most extreme versions of this player type will use hacks/cheats to achieve this.

There are those who are in it for the glory. They want to be the best, they want to win, and they want to be recognized in the process. They will use most tactics, but some things are off limits (mainly things that would tarnish their reputation.)

There are those who are in it for the thrill of the fight. For them winning is the icing on the cake, the real joy is the journey. They have set rules about what they will and will not do. They tend to be more conservative about abusing broken strategies and using exploits.

Then there are those who see the competition as an artform, they want to be creative. They want to come up with strategies and tactics people haven't ever seen before.

Additionally there are the casual player who want to sample the competition, but really don't have their heart in it. They want a simple game and honestly could care less about winning and losing.

Toss all these people in the same guild and just watch what happens. The egos and playstyles conflict and you get a disaster.
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Old Sep 10, 2005, 06:39 AM // 06:39   #19
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Ah, in that case. I am lf guild w/ glory. Dirty guilds arent cool, man. Artform would be nice. Chance to fool around and have general fun. Casual might be good until college apps are finished.
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Old Sep 10, 2005, 01:15 PM // 13:15   #20
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Quote:
Originally Posted by Rieselle
Why does it seem like the Guilds are so fragmented in guild wars? Is it lack of guild-supporting features in the software, or merely ego and politics?

Where are the guilds with 80+ nearly fully unlocked, active, pvp players, from all around the world, each of whom can comfortably play multiple roles in any build?!

The guilds that can field 3 full Tombs teams at any given time?!?!

The Guilds that have enough people on for rotating shifts of GvG groups!?!

Surely there's an incentive for active players to group together so they can find like-minded people to play with whenever they want? Surely most people interested in PvP want to be in a Guild that can field a full team whenever people feel like it?

Somebody, please enlighten me!

That is all.
Because it is absurdly difficult to find unselfish, active players who promote team-work.. Who are also awesome at PvP! Think about it, how many people have you seen like this?

If anyone should fit this mold, it should atleast be the guild leaders.. But then again, that isn't always true, either!
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